R2/Terms
From RockServ
COLOR CODE: specifically a set of characters, whether it be numbers or not, to represent a certain color of the spectrum
ARRAY: a type of variable (a location in the computers memory to store something to be used later) that lets more than 1 data type be stored in one variable, for example- Thearray(1) = "" Thearray is the name of the variable, (1) is the part of Thearray that data is going into, in this case, the string "" which is blank goes into spot 1 of the array Thearray(2) = "spot two" Now spot 2 of TheArray is now holding "spot two" Note that this is Visual Basic syntax and doesnt work in Perl or C or some other languages :)
STRING: a type of variable that holds any alphanumeric character, such as "hi shmuck" math cannot be applied to strings
WIZARD: this is in every MUD, either a God or Wizard player. Basically the game administrators in Rock, they are Plat and Mike (as far as i know :)
OBJECT: commonly used to keep your ass organized as a coder. everything is given a name to refer to and in some cases, are given properties such as player.health, player.mana, player.turns most cases have a reserved word to refer to the default object, such as me.mana would refer to player.mana. the format is always object.property
OBJid: abbreviation for object id
INV: abbreviation for inventory. Rock II now allows a player to have more than 1 of anything on their character, but there is still encumberance :)
DESC(s): Room description, the stuff that appears in green to read
DESC COMPRESSION: many rooms in Rock whether you noticed it or not have the same description so far i think Rock II has a "table" of all the room descriptions used, each room calls a certain description from this table saving many kilobytes of data on the hard drive instead of each individual room having the description in it
(Thanks, Mystiq)
